This is not an official translation and may contain errors and inaccurate translations.Autodesk does not warrant, either expressly or implied, the accuracy, reliability or completeness of the information translated by the machine translation service and will not be liable for damages or losses caused by the trust placed in the translation service.I trying to bend a wall with small gates to make a tower but when i try to bend it it bends in it selfs and looks really wrong the first screenshot is what has happend with my wall Second screenshot is what i want.
If you really want to modify from this state; select a lateral edge (between faces on top) then hit Ring to select all the adjacent edges. Next Connect the edges with several subdivisions, then using loop selections lift the new edges symmetrically into the profile required. Alternatively you could delete the top faces and bridge the new open edges with segments and bias to cheat the profile. But really the loft would be parametric, you could turn up the steps on that curve - but perhaps this is a game asset or low poly gig. I would take your model you have in the first example, apply an Edit Poly modifier, and Bevel the top faces, adding enough edges to smooth it out nicely. Draw a spline defining the path and then a second spline for the cross section. On the second spline, go into sub-object mode and select each segment and change each one to a different Material ID. This allows you to use multisub-object materials as well as apply separate UVW maps to each surface. Use the sweep modifier with a custom shape and select your cross section. The Sweep tool has an option in the Sweep Parameters rollout to generate mapping coordinates that are aligned to the length of the first spline and carry the Material IDs of the cross section. This will result in a smooth bending of the material map along the length of the shape matching the curve. For a smoother curve, increase the Interpolation of the original spline. Eagle claw kung fu pdfI assigned a material with the map (not need for a UVW Map modifier as the default mapping for a plane is planar) and used a Bend modifier on it. You can then either convert to Editable Poly or add an Edit Poly modifier in the stack. I shift-dragged two edges downward to make the sides, bridged them for the bottom and assigned a second material to the three new polygons (this automatically set their material ID to 2). For a tidier scene, you can make a MultiSub-Object material with the two previous materials as sub-materials. ![]() Youll probably have to tweak the settings a bit to get it right. If you want the object to curve smoothly along the spline instead of these big straight chunks, add a few length segments with the Connect tool before arraying the first block. Premam mass bgm ringtone downloadYou can also edit the spline at any time later and the object will follow.
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